
(TLDR: It’s impossible to replace all wiki guides, so realistically, we shouldn’t be clogging the map in an effort to try. There are a lot of items and coordinates that, after many years, aren’t as relevant anymore, and might better be left off. Source and integrate popular features and data from other community map projects that provide useful location information for things like:Ĭritical gameplay entities like Home Points, Waypoints, Cavernous Maws, Survival Guides, Telepoints, etc.įrequently used gameplay entities like Colonization and Lair Rieves, etc.Īll that being said, I do not want to clutter these maps, so I’m going for quality and usefulness over throwing everything and the kitchen sink on there. The goal isn’t to be super disruptive here – as lacking or flawed as some of the maps are, I also have a deep reverence for them. This means that while I will be redrawing the maps from scratch, if I do this right they shouldn’t look or feel too much different from the originals, which have a lot of sentimental value for many of us. We are tracking progress over on the dev blog and this reddit post but will try to provide updates here as much as possible.Ĭreate HD map assets (at least 2048 x 2048) that remain true to the character, style, and feel of the legacy maps, remastered in high definition. The goal of the project is to develop a Windower addon that allows players to easily use high definition maps (created by myself and possibly other artists) to navigate FFXI. The compressed ones work, but the uncompressed ones are desaturated Narrow it down to just ~900, there's some repeats, that's fine. Wrote a script to SCOUR the DATs for every texture that matches a specific regex.
FFXI MAGIC MAPS NORG FULL
Omg I don't even have a full list of map dats, absurd! When I finally figured that out, it's slow AF. It wasn't accepting the commands it should. and of course it looks terribleįound a tool that *could* output the right compression. ImageMagick could convert the files, but not to the correct compression. Texhammer worked fine and dandy on some maps, other maps used compression. Texhammer didn't change the right resolution values, so I decompiled it, fixed it, and recompiled it so that works with commandline
FFXI MAGIC MAPS NORG HOW TO
Is there a guide on how to use these maps in game or somewhere we can download the DATs or is it still too early for that? :oI've been having trouble getting the script to work. We never really intended to release the maps early, but people seemed interested, and we thought that with what we have we can elicit some feedback and spur some excitement in the project to keep us going :) I think we've got a good rhythm and a good system though. Either waiting on some design decision, data collection, or missing markers holding us back. There's a few maps that we have drawn but didn't release for one reason or another.
FFXI MAGIC MAPS NORG MANUAL
So it's a lot of manual running around and checking-my-damn-self. And there's a lot of data out there that's not accurate enough for us or non-existent. As we can't reuse all the transition data on the wikis (they're not consistent with each-other, or even within their own maps). Those are really satisfy to check off :Pĭata collection for the markers is slow too. Maybe 170-190 have been drawn by Spalose, and exactly 12 have been drawn by myself. We don't have all the maps in the game (some were just never drawn and don't exist in the game), but as of now we estimate ~750-800. We have a bunch of "stub" maps we're using in the interim to test the addon. There's nearly 300 zones, and a lot of them have multiple maps. There's a surprising number of maps in this game. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd.These look amazing and I'm shocked by how many maps you have done.īased on this thread's first post I assumed only 3-5 maps were done, but after downloading the pack I can see more than 160!Thanks! Yeah Spalose has been hard at work drawing up the maps.

All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. Order: Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC) (PS2) (XBOX 360)Īll original content and graphics © 2004-2010, Inc. Merchant for the Fishermen's Guild, located underdeck (Open 1-23, closed Lightningday) Merchant for the Fishermen's Guild Salesroom (Open 3-18, closed Lightningday) Merchant for the Weavers' Guild Salesroom (Open 6-21, closed Firesday) Merchant for the Sailors' Stay, located upstairs Located in a warehouse down by the waterfront Merchant for the Blacksmiths' Guild Salesroom (Open 8-23, closed Watersday) Merchant for the Sailors' Stay, located downstairs

Merchant for the Goldsmiths' Guild Salesroom (Open 8-23, closed Iceday)
